It doesn't have a series page yet, so here are the poems:
"Rainshadow Road" 2-14-21
Story Date: Cold Moon 2, 15 A.E.
Summary: Maggot joins Clearwater caravan.
1288 lines, Buy It Now = $644
"Laundry, Liturgy, and Women's Work"
Story Date: Cold Moon 29, 15 A.E.
"The Source of All Energy"
Story Date: Cold Moon 31, 15 A.E.
Summary: Lightbringer tends the solar farm in Lind.
83 lines, Buy It Now = $42
There are also extensive notes for this setting. You can use these as inspiration for your prompts. If you want to keep your poem price toward the lower end, using things I've already researched will save me time so I'm less likely to need extra research fees.
* Animals including domestic livestock, native wildlife, and exotic wildlife
Among domestic animals, some livestock survived, though a lot died or went feral. Gaited horses are IN! Bees and beekeeping took some hits in the End, but after that have bounced back and become much more important.
Among feral animals, camels and llamas are dramatic additions to more familiar species.
Among exotic animals elephants, zebras, lions, tigers, ostriches, and emus all have a good chance to establish viable populations. Some humans have bonded with elephant herds.
* Characters from "Laundry, Liturgy, and Women's Work"
* Glossary of terms, including examples of language evolution
* The Grunge and apocalyptic population math
* Maps of locations within the setting
* Vehicles some people are driving
Housetrucks, pickup trucks, jeeps, and motorcycles are more popular than cars. Animal-powered vehicles like wagons will soon gain popularity as motor vehicles become less feasible.
There are some great references where people looked at civilization and how things would break down if humans "suddenly disappeared." They left out the predictable problems caused by mountains of corpses, and focused on things like houses, roads, dams, etc. It is interesting to compare some differences in their predictions of when and how things will fail.
I get the impression that some of this occurred in the Aftermath, but not as much as in scenarios where all humans disappeared instantly. The fires in particular would happen in many cities, but not everywhere and not all at once. I expect some chemical plants cooked off, but others would either have shut down earlier -- from foresight or lack of supplies, etc. -- and the remaining ones probably had more failsafes built in to allow shutdowns without human help. It was just too likely that war or disaster would leave people unable to manage a shutdown, and they could foresee the problems of uncontrolled system failure. Conversely, the Aftermath did feature mountains of corpses, which contributed not only to disease spread but hordes of scavengers, most notably rats and coyotes.
Some things I know about that would make interesting poems:
* Among Native Americans, many of the horsefolk went horsecatching right after the End, much improving their resources. Groups of people from several tribes who had been forcibly removed said, "Fuck this place," and promptly hoofed it from their designated reservations back to their old homeland. "The Trail of Joy" is the Cherokee version.
* The Blackfeet Nation has expanded its borders. So have Dinneyland and Pueblo Territory, who are butting heads. Tribal politics are fascinating now.
* To facilitate contact between small, far-flung communities, the communes often erect a signal pole. It can be just a tall whirligig to help travelers find them, or an actual semaphore tower for sending messages. This will develop into an important network over time, and is a distinctive feature of this setting, where marauders are rare.
* One of the most critical things running out is the tire supply for vehicles. By 15 A.E. the quality of scavenged tires is marginal at best and will soon become unusable. People are frantically trying to revive production or create replacements.
* I would expect to see cases where a breakdown becomes a plot point, or where an indey has to join a caravan or commune because their vehicle is getting less reliable or has given out. The housetrucks are as stable as anything is After, but people would still sympathize with someone else having problems. They know that could be them someday.
* Conversely, 15 A.E. is a good time for new scores as scouts range farther afield. While the cities aren't safe, the Grunge isn't as dangerous as it used to be, and people are stumbling over abandoned places in rural areas while some of the goods are still usable. If they find a tire factory, warehouse, car dealership, etc. or other place with functional parts then that could make quite a splash.
* Also within 10-25 years of the apocalypse, you need to set up a new mating system, and this is much easier the earlier you do it than it will be later when people's ideas are entrenched again. You have to keep genes moving among small communities or you hit problems pretty quick. So you want to set up a spring or fall (or both) gather when people from several nearby communities mingle, allowing trade and the exchange of young singles. In order to do this, you need to know where the current settlements are, then figure out a good meeting place, which may be central or may rotate among the settlements.