"Coming together is a beginning. Keeping together is progress. Working together is success."
-- Henry Ford
Troubled youth have challenges likely to prevent a happy adulthood. They typically have high risks and low protective factors. The vast majority suffer from connection disruption. Harsh treatment makes matters worse; they need bonding, high expectations, and belief in success. It requires a delicate approach to form connections with troubled youth and help them feel good about themselves.
Trustbuilding is a process. A well-designed teamwork event will present a wide range of activities that support the stages of establishing trust. You cannot force people to trust each other, and trying to do so typically backfires. Many people have had horrible experiences with this. Local-America botches this so routinely that it has become an entertainment trope. It's important to avoid mistakes that can make an event backfire. Learn how to build trust, including in an emergency.
Conversely, most modern entertainment displays execrable teambuilding. Consider the dark science fiction show Dark Matter, the exquisitely dadaist Doom Patrol, and the epic angstfest Young Justice.
Difficult people may have different qualities that make them hard to get along with. Learn the steps and tactics for dealing with them. Know how to disagree without being disagreeable. If you're in charge, and one person misbehaves and won't quit causing problems, pull them out of the room rather than let them ruin it for everyone.
A team is a group of people cooperating to reach a common goal. They come in various types and have many benefits. Just throwing people together does NOT make them a team, and usually leads to a range of failure modes. Working together requires good teamwork skills. You need to know how to coach teamwork in order to make a good team with good members. Support teambuilding so people can develop collaborative teamwork.
Remember that teamwork is a set of skills that takes practice to learn; it doesn't just appear out of thin air. Note that T-America typically starts teaching teamwork skills around the time children start actually interacting with other people, and builds from there, unlike here where they are usually just thrown in a group and told to work together. However, many of those who wind up with Kraken missed some or all of this education for various reasons, so the organization makes a point of filling in the gaps for those who wish to join teams. Here is a lesson plan for teaching teamwork in small groups.
Compare team formation in gaming and comics. A roleplaying party may be balanced or specialized. A superhero team usually has a mix of familiar roles. Here's a more general look at people to have on a team.
Follow the steps to make a good team. People need the right to choose who they work with. Think about how to choose team members and a leader if you want one.
Think about where and how to meet new people. Here the team fair provides an opportunity, but individuals still have to reach out to each other and find promising matches. There are ways to connect with your coworkers.
Sexual harassment is a serious impediment to teamwork. Unfortunately, the most recommended solutions don't work; the most successful -- filing a lawsuit -- has a dismal 16% success rate. There are ways to fight back, of which the best is removing the harasser, temporarily or permanently. In this case, Dropdown is young enough that he can probably learn better, if given enough incentive and modeling from older men (or possibly, enough times getting bounced off a wall by young women).
In T-America, most Junior Firefighter programs focus on non-emergency work. Teens may do public outreach, teach fire safety skills, assist on inspections, and participate in controlled burns -- which is where new hires often begin as adults, thus giving juniors a head start. However, in case of widespread disaster, the Junior Firefighters can get a field promotion to join adults on emergency work. It's typically part of the department's surge plan: the juniors get moved up, and citizen responders take over the lowest level of work. Those who perform well may have their rank confirmed after the emergency ends.
The Sister 'Hood is a Terramagne-American television series that premiered in fall of 2014. It started with a week-long miniseries of 7 hour-long episodes about the New York War in 1858, and then the series proper explores the aftermath. The miniseries features an all-out war among the gangs of New York, especially between the Irish and the African-Americans. The T-historic character Nigger Gin of Brooklyn is presented under one of her many aliases, Ebony Jane. Hell-Cat Maggie of Manhattan is a historic figure, but rendered as a primal soup with feline teeth and natural brass claws, on the premise that people at the time would have mistaken those for body modifications per historic descriptions.
Eventually, Quaker negotiators had to be imported from Pennsylvania. Among the results of the war was that New York launched one of the first attempts at representative policing, which stipulated that the police department serving a given neighborhood had to include members from at least its three largest ethnic groups if they presented applicants who met the department standards.
The aftermath of the New York War helped define T-America as a nation.
Read about Five Points and see a map of it.
The British occupation of New York during the American Revolutionary War added to the growing problems in the city. (In T-America, the British evacuated all the slaves who wished to leave, over 8,000 of them. Just over 2,000 of them returned to the Ivory Coast in Africa as the Loyal Ivories. Almost 6,000 settled in Nova Scotia as the Black Loyalists.)
Compare Gangs of New York from L-America. is a 2002 American epic period drama film directed by Martin
In T-America, most Junior Medic programs focus on non-emergency work. Teens may do public outreach, teach health skills such as basic first aid, assist on home visits, and provide first aid in an urgent care room or at events -- which is where new hires often begin as adults, thus giving juniors a head start. However, in case of widespread disaster, the Junior Medics can get a field promotion to join adults on emergency work. It's typically part of the organization's surge plan: the juniors get moved up, and citizen responders take over the lowest level of work. Those who perform well may have their rank confirmed after the emergency ends.