But wow, am I reminded that I do not tend to think about race and ethnicity the same way most people do. I'll pick just one example, because this one is fun. A lot of fantasy worlds are, well, McFantasyLand. They're sort of medieval pseudo-European settings with mostly white people and ideas. And then there's my main fantasy world, Hallelaine, the oldest of my settings that I still use regularly. It dates back at least as far as my junior high years, so 25+ years.
Hallelaine has a bunch of continents. I haven't mapped them all: mostly the northern, central, and southern ones. Its sentient species include humans, elves, dwarves, and centaurs among others. Most of those come in assorted shapes and sizes, and they don't always get along. And a little slice of the history goes like this ...
In the central continent, the east is populated by humans, elves, dwarves, and centaurs mostly of fair skin. Underground are the darrow elves, with black skin and light hair. To the west on the Deep Plains and in part of the forest are humans, centaurs, and elves with coppery skin. In the far west it's fair skins again, on the coast and some big islands. A couple of evil cults decided to ally with each other to take over the continent. They cleverly decided to start by smashing the darrow civilization, much of which was also evil, because nobody liked the darrows and would thus not object. This worked. That's where the "scatterlings" come from -- young darrows who escaped in the chaos, or were flung across the world when the Gates exploded. This left somewhat of a power vacuum. Then came the Changu: fierce yellow-skinned elves invading from another continent far to the east. They managed to take over a big chunk of the central continent. Their invasion sputtered and died for several reasons, including: 1) They went from a mostly homogenous place to one where lots of people and livestock mingle: enter the Plague Years. 2) The Deep Plains Nomads have wicked good technology that's not easy for other people to figure out and replicate, things like double-decker compound crossbows. And of course, behind the Changu were the Hunnar: yellow-skinned centaurs who swept down off the eastern steppes and started crowding out the elves.
The northern continent has some fair-skinned humans and elves, some elves in pure white or hints of blue or lavender, and some very short round fat elves with coppery skin. Plus the tarpan, giant horses some of which are rather secretly sentient. The southern continent has one civilization of fair-skinned humans, elves of assorted colors including a striking cinnamon, the marsh humans ... gosh, I don't know how to describe that color, sort of olive or putty maybe, and the desertfolk humans and elves who are every shade from a rich ivory through the common toasts and tans to near chocolate. The dark continent has humans with black or brown skin, the Isuli who are zebra-centaurs with black skin, and the Meerslar who are lion-centaurs with tawny skin (plus Silvermane, the darrow elf who beseeched a goddess to give him the shape of his chosen pride, so there's one black-and-silver Meerslar).
The Rahnee are gypsy-ish humans who range the central continent, sometimes the northern, and all through the Dreitch and the chain of islands between the two. The Islanders and Highlanders are fair-skinned humans. The Freetraders are merchants and privateers and smugglers and sort of pirates, who have a whole floating culture of their own, plus a little batch of islands far out in the ocean; and they'll take anybody and everybody. They're mostly humans and elves, but there's one centaur sailor I know of.
"Race" type issues that have come up include:
- Kerredani humans figured out that male darrow elves make the best wet-nurses, and exploited this feature, because Kerridani law gives a female wet-nurse and the baby certain familial rights to each other. Get a male elf and you don't have to treat him like a real person -- forgetting that the reason for the law is to prevent traumatizing people by tearing apart family bonds.
- In the central continent, it took a long time before human/elf crossbreeds built up enough population to be other than rare freaks. For ages they were pretty much ostracized, or else quietly subsumed into one or the other culture. Then two of them stuck together, and started their own little culture on the banks of a river. It grew into three linked towns, later with a heavily mixed population and eclectic marriage customs. But the term for someone of mixed human/elven ancestry is still "bastard elf."
- For a while the Changu tried slave-running. They'd pack a ship with a couple hundred darrows or forest elves or humans, and head for home. This ran aground on the reef of their trigger-happiness: bored Changu sailors shoot at anything that moves. Shooting at orca shapeshifters is not prudent. They started busting open Changu slave ships. The cargo washed ashore along the north edge of the central continent where the plains run down to the water. Let's say the Deep Plains deities and the darrow elves were not ready for each other and had some mutually appalling culture clashes.
- The Red Elves of the South and the Tongan Empire used to get along tolerably well in a "you don't touch mine, I don't touch yours" sort of way. Then a hot-headed young prince of Tonga went out heroing and fell prey to a band of Red Elves, the chieftess of whom was not inclined to take no for an answer. The prince eventually got loose and returned home. Then the Red Elves picked a very messy war with the Empire, which only ended nine months after the original incident when the chieftes in question was able to divest herself of the very-unwanted halfbreed baby and dump him in a ditch in the half of the city-cum-battlefield that she'd set on fire. The baby lived, poor thing, and those two cultures have never gotten along since.
- You can't sic a djinn on anyone from Waterjewel. A tribal ancestor once came across some bandits who had a djinn in a bottle. Not wanting to profit from slavery, he ran off the bandits and freed the djinn (nearly getting them both killed in the process). Waterjewel folks take a dim view of slavery in general and an especially dim view of trapping someone in a whole different dimension just to do your bidding. And that's part of where their amazing luck comes from, because you never know when there might be a free djinn around listening for wishes.
- Centaurs can be 1) oblivious to skin color variations because their colors are so varied; 2) inclined to believe that certain colors or patterns have specific meanings; 3) horrible, obnoxious, racist pigs who will abandon their own offspring for having the wrong coat pattern; or 4) unwilling to go along with their herd's beliefs but unable to do otherwise because the herd-bond is a prevailing psychological force in their species.
This is a lot more fun for me than McFantasyLand. It means I have characters who think totally differently than I do, than each other too, and they have plenty to argue about. They don't necessarily have the same issues as Earth cultures of similar style. And it means I can have a story about something other than race, where a centaur porter wanders across the street behind my main characters; it means I can have a story about something other than race but with all brown people in it because there aren't any white ones where they live; it means when I do want to write about race, I can easily find characters doing something ghastly to each other.
The above spread covers a handful of fully-written stories, scene sketches from a dozen or two others, parts of a long-ago roleplaying game, lots of poems, and miscellaneous history that hasn't found its way into codified form yet. It comes out of personal experience, visits to other countries, visits to other worlds, friends from all around this world, reading history books written by winners and by losers, and thank you Mr. Butler for teaching me how to plot and that "everything is geopolitics" in Western Civilization class.
I know a handful of other writers who have built (or found) worlds containing a patchwork of character species, colors, and cultures. Most of you in my audience here, if you're doing that, I've already read some of your stuff. But if you're newish and you think I might not know this about your setting, sing out, would you? I'm always looking for more of these and they're not easy to find.
March 17 2009, 00:43:23 UTC 12 years ago
Yay!
March 17 2009, 06:13:01 UTC 12 years ago
I hit one in an essay, the cliche of the "tragic mulatto." I hadn't encountered that phrase before, but I can sure match it to some of the books and stories I read in Chicana Literature, Native American Literature, and African-American Culture classes. It fairly describes several of my characters, but I suspect that the reason the cliche is considered a problem is if it implies that mulattos are necessarily doomed or flawed, or if the character seems to exist just to mope about it. The part that I tend to focus on is, well, if you have two cultures that hate each other, an offspring of both has a high chance of getting mashed between them and a low chance of escaping unscathed. So wherever that scenario exists, I tend to have some mashed characters; but that doesn't mean they never find any joy in their lives. And I can only think of one who was mainly a poor-me fellow, and freesh, he drove even his lady-love crazy with it, till she managed to flog him into action. Another interesting thing is to compare the experience across cultures, because a human/elf halfbreed in one place can have a totally different experience than in another place. Some cultures are mixed enough that they don't care about the crossing so it has little if any philosophic impact on a person's identity. So eventually, there should be enough characters in my writing who have mixed ancestry of different contexts, that you could sort of triangulate some contours of what it can mean to be mixed by comparing the similarities and differences among them.
March 17 2009, 01:16:29 UTC 12 years ago
Then my oldest surviving fantasy world, which doesn't really have a name but I tend to call Zyalihn's Multiverse (because it takes place in many universes and my favorite character there is Zyalihn), I have lots of different creatures. Here are the most notable:
1. The Gods. They come in different "races" which are determined by their energy color and the powers associated with that color of energy. Gods made of white light are flashy and fast. The properties of white energy is the ability to overpower other matter and energy. Red energy's properties are disruption of matter and energy (like diverting it from its usual course). Blue energy works *with* matter and energy, gently coaxing its will on them. Orange energy worked via emotions (in fact, it was made *of* emotions). Gods made of green energy could see through The Illusion and shape it with their minds. And no one understood the properties of black energy except that it was mysterious; but it wasn't evil. In fact, the most evil villains in the story were of different races; Mordith was made of red energy, Epimethius was made of green energy, Mordith's father Lucifer was also made of red energy, and Mordith's mother was, I suppose, technically made of orange energy, but she was of a sub-race of orange gods called the Gjayde race, who were made out of fear and hatred; they took on a form that was terrifying to behold. But there were good Gods of all different colors; even one of the Gjayde defected to the side of good.
2. The Dahdjay. These were made by the Gods, and could technically be called Lesser Gods. They're made of a combo of white and blue energies... which would make them hybrids, but for the fact that the different "races" of Gods can't normally interbreed. Anyway, the Dahdjay were made to serve Kell, the God of Innocence and Innocents, but at least one of them defected to the side of evil.
3. The Darhahdjay. Made by Mordith, the first generation of these were made by injecting red energy into a Dahdjay. Normally, red energy is poisonous to beings made of white energy, but this worked because blue energy counteracts the poison. Then Mordith created new personalities, burying the old personalities. When the side of good figured out how to reverse this transformation, Mordith made a second generation of Darhadjay with the same mix of energies, but from scratch. At least one of these, Zyahlihn, defected to the side of good.
4. Demons. Demons are about what you'd expect them to be form-wise, except that they come in thousands of species, some very human or elvin looking, and none of them truly evil. In fact, most are no more good or evil than humans. I have several stories with good Demons in them, in starring roles.
5. Daemons. Beings of flesh that can magically take forms other than flesh. (Those who turn to fire are fire daemons, those who turn to stone are stone daemons or gargoyles, etc.) They, too, can be either good, evil, or neutral. They're native to the 23rd dimension, and come in thousands of species.
6. Dragons. Dragons come in thousands of species, too, some sentient and others not. Native to the planet Orion, a magical planet of rock and metal the size of Jupiter but with a gravity no more than Earth. Dragons are most notable for a genetic quirk that allows them to create viable hybrids with any other creature in existence. Some Demons have this ability, too, but *all* dragons have it. So put some dragon DNA in the mix and you can combine any mix of animals you want, even an octopus with a porcupine or a phoenix with an earthworm. Two other notable species, the bipedal humanoid Draconic species called Greks, and the bipedal but *not* humanoid Draconic race the Gresheanths, are both of Dragon ancestry.
And Mordith wasn't even actually evil, just driven insane by his parents. He had started out good, but his evil parents tried making him evil and failed, so they drove him insane instead. Literally insane.
Wow!
March 17 2009, 05:55:18 UTC 12 years ago
Re: Wow!
12 years ago
Oh yeah
March 17 2009, 01:36:45 UTC 12 years ago
When I wrote that into the plot, I had in mind the Shao'Kennah to represent those primitive cultures that are just as worthy as any other culture, but tend to get mistreated or destroyed for being primitive, by the "more advanced" cultures.
Also, though they were always friends, the Duenicallo always hated the racism of the pre-Reformation Ah'Koi Bahnis, because Duenicallo don't have a lot of genetic diversity, and they envied the Ah'Koi Bahnis theirs.
And now that I think about it, there's another race issue in that world... a rare race of carnivorous Ah'Koi Bahnis exists, and most Ah'Koi Bahnis don't even acknowledge their existence; when they do, this race is considered a disgusting genetic disease. It's one of their remaining failures as a species. (Why they can be okay with meat-eating among the Duenicallo and the Shao'Kennah but not within their own race is unknown, but since when has racism been logical?)
~~~
Also in Zyahlihn's Multiverse are the Harun Daha Dahe [pronounced Hah-roon dah-hah dah-hay]. They're shapeshifters, exceptionally brilliant the lot of them, but rather tortured as a race, since they'd been persecuted against rather heavily once upon a time. Now they're kind of scary, even some of the ones that oppose the collective agenda. Their species tend to be extremely racist, considering any species less intelligent than theirs to be "mere animals," and even though they're constantly adding new DNA from these lesser beings to their own when they find interesting skills they want (usually magical powers), they consider interbreeding with lesser races to be disgusting. I have one character who is half Harun, half Phoenix, and it takes all her wits to keep away from her Harun brethren, most of whom want to kill her and "refine" her phoenix abilities for themselves. (Because one of the things, aside from power, that the Harun seek is immortality. The Harun are already very long lived, but Phoenixes are immortal.)
~~~
And then of course, my latest project, all the Zedaleph are machines and they all look the same when they're new-made (though I think I need *some* way to differentiate them aside from a transponder signal), only changing appearance when Upgrading, which is usually for a job, but not always. Some extremely specialized Zedaleph look almost nothing like they did when they were born. Not sure what to do with that yet.
Then of course there are thousands of other AI species, and not all of them get along with each other very well. I think you already know some of the race issues there, since we've already discussed those at length.
Re: Oh yeah
March 17 2009, 01:47:48 UTC 12 years ago
Most of the "silicon" (AI) races consider carbon lifeforms to be vermin. (The only remaining sentient carbon race in that universe, so far that we know of, is humans. And they haven't met humans yet.) Even the Zedaleph, who are one of the most forgiving of AI races towards carbon lifeforms (letting them live on Zedalphia and other planets the Zedaleph inhabit) think this. But the Kri-Krit disagree with the Zedaleph on this... the Kri-Krit homeworld and other planets they inabit are completely devoid of any vestige of carbon life; even the atmosphere has been used up, the oceans dried up for fuel, while the Zedaleph let the biospheres of their worlds survive, and carefully regulate the amount of atmosphere and ocean they use for industry.
There is at least one AI race in that universe that relies on carbon life for fuel. In other words, they *eat* carbon beings. This is seen, even by as liberal a species as the Zedaleph, as being extremely disgusting. Much like if we found a species of being who ate nothing but the feces (shit) of another species.
Then, this issue hasn't come up yet because the race it applies to is keeping this a secret for now, but at least one AI race remember and miss their carbon-based creators.
Oh, and the Kri-Krit also think the Zedaleph are too liberal, allowing those who refuse to work (or can't work) to live. In Kri-Krit society, anyone who can't or won't work had better be damaged in a way that can be repaired, because if not, one of the Soldiers will snap their heads off - killing them, and will then recycle the body for scrap.
Re: Oh yeah
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March 17 2009, 05:56:41 UTC 12 years ago
Re: Oh yeah
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March 17 2009, 02:23:30 UTC 12 years ago
Thank you!
March 17 2009, 05:54:14 UTC 12 years ago
I'm glad you're enjoying the creativity. It was fun to spin out all this stuff and show some of the connections; I haven't done that in a while. If you saw something you'd like to have explored in poetry, you can toss it into a fishbowl sometime.
I think a key problem with discussions of racial issues is that the first people to run into them tend to do so at full tilt and get clothelined by something they didn't see coming. And then more people trip over the writhing bodies, and it turns into a giant emotional traffic jam. You have to come in at an angle, carefully.
One of the biggest challenges I find in writing about race issues is that, when I get into a character's head, their worldview comes through very strongly, which can make it difficult to signal that what they're doing is not acceptable behavior -- without inserting my own voice to a jarring degree. I mean, I've had characters do horrible oppressive things without batting an eyelash, or while laughing, because to them it was normal. I don't want to give the audience the idea that I personally condone that sort of thing, so I have to rely on subtle description, plot traps, and decent bystanders to demonstrate that such activity is wicked and doom-laden. But then the same is true of some gender issues and other touchy areas.
Re: Thank you!
12 years ago
March 17 2009, 02:36:23 UTC 12 years ago Edited: March 17 2009, 02:46:04 UTC
Also, the pteranthropans tend not to atheism. Indeed, they tend towards a general individualism, being less tribalistic than humans. This, too, raises suspicion in many humans, and has lead to the common belief that they are soulless. Ironically, their religious fundamentalists rarely have any problem with evolution, and use it to justify human superiority - humans did not evolve on their planet (having arrived from Earth in the distant past), while pteranthropans have a clear evolutionary ancestry and close relatives. They accept evolution for all but humans and other Earth life, believing those to have been recent creations by the gods, while pteranthropans, being obvious products of evolution, are "obviously" without souls ...
However, intra-human conflicts are a lot less clear. I do know that the Sanle, the historically dominant culture in West Odira, were dark-skinned, while the Kasshi themselves had a medium skin tone, with hair that tended towards strawberry blonde or red, with a few blonds and brunets, smallish height, and very little body hair. They're the only culture that I have a fairly clear idea of physical appearance, however.
Oh, and the Krayans, whose continent was later colonized by Odirans, and were, for the most part**, exploited, are fairly light-skinned group.
*Name derived from their pseudo-Linnean name Pteranthropus kalpanensis "Winged people from Kalpan"
**There are a few exceptions. The People's Monarchy of Zobar, for example, was established by Princess Waleth, from the Kasshi Empire. She had been given the position of Lady Protector when the Kasshi established a protectorate over the territory. However, she soon became engrossed in their culture and came to see her self as a Zobarian. When, after the Global War, the Kasshi began to demand more out of their colonies, Lady Protector Princess Waleth proclaimed herself, with the support of her Native Advisors, Queen of Zobar, renouncing her link with the imperial family. She and her advisors, both native and immigrant, worked to modernize Zobar, and build up a stable parliamentary-monarchical system. Zobar remains one of the shining jewels of Kraya, and Waleth, after her death, was succeeded by a native as monarch (they have an elective monarchy)
March 17 2009, 02:56:05 UTC 12 years ago
The Kalpanian creation myth did not contain a direct creation by the gods. It's a cyclic worldview, the old world died, became cold and lifeless, and the last gods sacrificed themselves to create a new world. New gods were born from drops of blood from the Sacrificed God. As a new sun came into existence, warming up the world, the land itself brought forth life, plants and animals emerged from the ground. Among these creations were two groups of "clever beasts". One of these encountered the Skull of the Sacrificed God. They touched it, and became human, possessing souls, and fell on their knees, worshiping the Skull*. The other group of "clever beasts" did not find the Skull, and did not, therefore, acquire souls, and remained but clever beasts, the pteranthropans.
*The Skull was said to have been thrown into the air by one of the new gods when they encountered humans, and were enraged when the humans would not transfer their worship from the Skull to the living gods. The Skull became the lesser of their two moons.
O_O
12 years ago
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Wow!
March 17 2009, 06:49:04 UTC 12 years ago
Re: Wow!
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March 17 2009, 02:38:52 UTC 12 years ago
Kerredani humans figured out that male darrow elves make the best wet-nurses, Male darrow elves lactate?
March 17 2009, 02:59:14 UTC 12 years ago
Yes!
March 17 2009, 05:01:35 UTC 12 years ago
Hailen elves have some big differences from most portrayals of "elves." The sexual dimorphism is narrower than that of humans. Their sex chromosomes are XXY for females and XYY for males. Among other things, this means that crossbreeds are not really "half-elves" but more like 2/3 elven and 1/3 human. Elven women have narrower hips and smaller breasts than human women. And elven men have the same usually small, functional breasts. Lactation is triggered by audio (hungry baby crying) and pheromone signals. It's a very good evolutionary backup, because elves -- like other long-lived species -- don't breed as often or easily as short-lived species. This way if the mother dies of childbirth, the baby can be handed off to the father or some other male elf.
Now the darrow elves are cave dwellers, and like other troglobites, live longer and breed more rarely than their surface-dwelling relatives. So compared to surface elves, darrow males are more sensitive to the triggers. The scatterlings, well, a lot of them have just a dab of surface elf in them, on account of an adventurer wandering where he shouldn't have with some lovely higher-than-usual fertility features. That's left them a bit bustier than usual for elves.
So there's a human society with a persistent problem of women losing their milk, and it's a society once clever enough to make the milkmother laws in the first place, and now dumb enough to look the other way while somebody commits genocide underfoot. Into this situation are dumped a number of young darrows for whom having their civilization obliterated was the best thing that ever happened to them, and they have this little biological quirk and a beaten-in tendency to defer to females as their life depended on it. Yeah, "ripe for exploitation" about covers it.
Yes, I know a lot about the biological underpinnings of my fantasy species and cultures. There's a lot of story fodder in there.
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