Elizabeth Barrette (ysabetwordsmith) wrote,
Elizabeth Barrette
ysabetwordsmith

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Notes for "A Perfection That Eludes Us"

Here are the notes for "A Perfection That Eludes Us."


Lord Eisenhardt (Warin Ironside) -- He has fair skin, blue eyes, and short hair of dark blond. He is tall and sturdy. Warin lives in Mountain Home, Arkansas where he serves as the administrator of the Kirchhoff Waldenkinder School. On weekends, he participates in the Ozarcane Live-Action Role-Playing Association. There he plays Lord Eisenhardt, leader of the cavalry group Clan Destrier. They are a heavy cavalry unit consisting of lancers and swordsmen mounted on horse breeds historically used as battlesteeds, primarily Friesians and Lippizaners. Clan Destrier is the die-hard rival of Clan Swiftwind, a light cavalry unit of scouts and archers mounted on touch, plucky breeds such as mustangs or smart, fast ones like Arabians. When elves try to kidnap Eric Summers, Lord Eisenhardt rides to the rescue.
Qualities: Expert (+4) Horseman, Good (+2) Athletic, Good (+2) Courage, Good (+2) School Administrator
Poor (-2) Sitting Still

Aubrey the Alabaster (Aubrey Vieuxpont) -- She has fair skin, hazel eyes, and long wavy black hair. She runs a used-book store, The Unicorn's Forest. She is connected with the Parquetry polyfamily, some of whom work in the bookstore.
Origin: While hiding in the library to escape the popular girls at junior high, Aubrey discovered a strange and ancient book. Reading it gave her the power of sorcery.
Uniform: Variable, but always extravagant gowns in shades of off-white, made from dexflan and capery. She typically crowns herself with leaves, flowers, feathers, or jewels.
Qualities: Expert (+4) Intuition, Good (+2) Endurance, Good (+2) Friends on the Fringe, Good (+2) Used-Book Seller
Poor (-2) Flaky as a Pastry
Powers: Master (+6) Sorcery
Motivation: Some things must be believed to be seen.

* * *

"Every fall into love involves the triumph of hope over self-knowledge. We fall in love hoping we won't find in another what we know is in ourselves, all the cowardice, weakness, laziness, dishonesty, compromise, and stupidity. We throw a cordon of love around the chosen one and decide that everything within it will somehow be free of our faults. We locate inside another a perfection that eludes us within ourselves, and through our union with the beloved hope to maintain (against the evidence of all self-knowledge) a precarious faith in our species."
-- Alain de Botton

Summer Solstice 2015
2015 Jun 21 11:37 am CDT

The Norfork Shoals State Park Visitor Center has its own parking lot and gardens of native plants around it. Beside the parking lot of the Visitor Center lies a small picnic area and a nature playground with rocks and logs. A community bulletin board announces park events and other information.

The basement includes several function rooms. The presentation room has rows of built-in seats, plus accessible spaces in front, facing a small stage with a movie screen at the back. The classroom includes movable chairs and tables, and a small viewscreen. The party room has a fireplace, tables and chairs. The children's playroom has a ball pit, a hammock chair, a playhouse, and cushions. Not visible from this angle, cabinets and shelves hold a variety of toys and games, most with nature themes. The reading room includes tables and chairs of various sizes, and bookcases full of books for all ages.

The reception desk stands just inside the door. The lobby includes a sitting area with racks of brochures for attractions and resources around Arkansas and neighboring states. The public bathrooms are right off the lobby. The gift shop sells souvenirs for Arkansas and Norfork Shoals State Park, along with nature-themed items.

The exhibit hall includes comfortable padded seats. The listening corner teaches about bird calls, insects, amphibians, and other forest sounds. Educational displays cover many topics. This one shows about tree rings. This hollow log introduces the microbiome of fallen trees. People can crawl into one end of the log and out the side. This display shows seasonal changes in the park.

The live animal display holds a row of aquaria along one wall. This is a baby alligator. The Carolina anole can change its color to match its surroundings, through several shades of brown and green. The southern flying squirrel is one of Louisiana's three squirrel species. The swamp rabbit has shorter ears than a cottontail.

The administrative area includes a common office for the Nature Center staff. The director's office has a double desk for her and her secretary. The meeting room includes storage cabinets, tables, and chairs. On the ceiling you can see the projector, although the screen for it is out of view.

Fletcher Trail runs from the Visitor Center to the archery field. In places it sinks below banks going up to the forest on either side, and in others it lies flat.

Ozarcane LARP uses archery and siege engines to teach advanced math. Offerings include "Math for Archers" and "Math for Cannoneers."

Archery targets are fairly easy to make yourself.

This diagram shows a typical layout for a straight shooting archery field. Here is a handbook for field archery.

The Ozarcane LARP includes several archery trails. The original one around the trailhead itself can be used by many members at the same time, because arrows fire from the trail outward. Additional trails have since been added from the parking lot going west (off the left edge of the map) and north (off the top edge of the map, and from the ranger's cabin going south (off the bottom edge of the map). The archery trailhead includes a registration and picnic area with tables and benches.


A ranger cabin provides living space for staff. See the cabin floor plan.

An old barn has been renovated to house the indoor archery range. Its floor plan includes three shooting areas: 25 yards, 50 yards, and 100 yards. The front of the building features a lobby with reception desk. To the left of that lies a lounge, an administrative area, and an office dottie. To the right lies a quiet room, a classroom, a conference room, the men's locker room, the women's locker room, an accessible dottie with shower for disabled or family changing, and a breakroom. Each shooting area consists of a lane with haybales and targets at the far end. A wide variety of targets can be set up, and the longer lanes can be set with shorter targets if desired.

The practice area of the archery field features simple paper targets attached to stands or haybales set at varying distances from the shooting lines.

The archery field includes two stations for shooting 3D targets. The northern one is the Safari Lane. The southern one is the American Game Lane.

This type of target is approximately cubical but with corners and edges trimmed to make more facets with targets on them. It can be presented in a static position, along a zipline, as a swinging pendulum, or even rolled down a hill. Because it has several different target styles painted on it, this makes an ideal prop for group competitions when multiple people shoot at the same object.

i.ytimg.com/vi/pNVa2977KPE/hqdefault.jpg
This lane features a simple bag target on a zipline.

This lane has a small catapult, courtesy of the cannoneers, that fires foam dics with a target dot in the center.

The North Trail, or Junk Trail, has abstract targets mostly made from scavenged materials. It exits the trailhead site map from the parking lot upward to the top of the map. This is another trail that can be used by multiple people at the same time, because arrows fire outward from the trail.

Clearings are set up with multiple targets of different sizes, shapes, and distances. Shatterproof bottles may be purchased in sets or made by filling empty plastic bottles with foam. These are typically hung from trees. Old jugs filled with sand are hung on ropes to swing across the firing lane. Tires may be propped on the ground, fixed to a tree, slid on a zipline, swung as a pendulum, or rolled down a slope. They can be filled with target foam, cardboard, carpet, or other materials. This one is propped on the ground with a shoulderblade in the center. Scarecrows made from old clothes provide human-shaped targets.


The West Trail, or Quest Trail, exits the trailhead sitemap from the parking lot straight left. This trail can only be used by one person at a time, or by a small group of people all traveling together, because many of the targets are in line with the trail. You can start shooting as soon as you think you can hit one, and keep walking forward until you actually do.

Some targets angle slightly away from the trail, among the trees. These include bags, foam, and paper tacked over straw bales or other backing.

This trail is rugged, with a lot of steps and bridges. Many targets are positioned along the path, so you can shoot on the approach, even in motion if you wish. This one lies between two wooden bridges. Target types mingle along the trail. Going up this flight of steps, you can see a 3D bear ahead of a plain paper target. This cluster of targets includes a 3D sheep, a paper fox, and two paper target circles. This static tableau includes two couched rabbits and a swooping eagle. This cluster includes an owl on a zipline, and behind that, a static target of a circle.

These 3D targets are covered by sound, motion, and wind detectors. If you make too much noise, too broad or sudden movements, or attempt to approach from upwind then sensors will trigger a distress call indicating that the prey has fled -- and no subsequent shots at that target will count. This feature can be turned off or on, and set to different levels of sensitivity, to adjust the challenge level of the course without needing to change the physical setup at all.

Unlike most archery facilities, this one offers the option of practicing with broadheads on the expensive 3D targets, because that's the best way to practice for shooting live animals. Archers above a certain skill level can qualify after proving they won't hit the less replaceable parts of the target, and then pay a premium to cover the extra replacement parts.

In this station, a deer lies couched behind two evergreens.

These two deer stand beyond a pond. When targets become dilapidated, Ozarcane retires them from closeup shooting where the defects would be conspicuous, and moves them to long-distant positions where they still look good and it won't matter if people miss the core zone. New targets are purchased to place in the closeup lanes. This keeps the available targets fresh and interesting.

Although partially hidden by a tree, this stag still exposes the target area. Positioned behind trees, this elk remains fully visible from some angles. This bison is grazing in an open field. A wild hog forages along the edge of the forest. A bobcat is posed climbing a tree. The mountain lion crouches on a low "bluff" made of haybales to mimic their tendency to seek out high perches. These black bears are foraging on a rocky hill.

A brown bear raids a garbage can while another stands guard. In addition to providing an interesting scene to shoot, this also serves as a silent reminder to store garbage and food in bear-resistant containers.

If you look at the bottom of the picture, you can see that this alligator is posed on the bank above a stream. Two dall sheep stake out this hill.


The South Trail, or Phantasmagoric Trail, leaves the trailhead site map from the ranger's cabin and heads south off the bottom edge of the map. It features historic species, mythical beasts, and other oddities. Higher-quality archery facilities in T-America often include targets based on superpowered threats.

This lane features a raptor-type dinosaur among the trees. Sadly the kill zone is the wrong size, shape, and place. The real target is about a third that size, almost triangular, and just behind the elbow. However, the target is posed in a perfect position for a kill shot: if the forelegs were retracted, most of the kill zone would be covered. This triceratops is defending a tree suitable for browsing. Targeting of a triceratops is similar to that of a wild hog, minus the headshot due to heavy bone armor. A sabertooth tiger hunts under a copse of evergreens. A Columbian mammoth crosses a clearing.

A Loch Ness monster swims around a pond, providing archers with a moving target. The difficulty is easy to adjust by changing the distance, the orientation of the target to archers, and the speed.

A zombie rises from the ground. This target must be struck five times to count -- and you can't retrieve arrows from it to reuse them until it is "dead."


The artillery range includes a variety of targets representing military structures and combat units for use with siege engines such as catapults and ballistae. While most of these are soft targets meant to be knocked over and reset, thus used with soft ammunition, they also do live-fire exercises smashing through walls made of concrete blocks or other sturdy materials.

This barn provides a place for novice mounted archers to practice shooting while seated on sawhorses.

Ridges of earth define a narrow track of sand, a wide band of earth, and a tall thick bank of earth. Riders make a straight walk or run down the sandy track, firing missiles at targets in the band or pinned to the bank.

Part of the mounted archery range incorporates mobile lanes made from stakes and marking tape. Their configuration changes regularly to keep the course fresh and challenging.

This set of targets is inspired by barrel racing. A mounted archer can ride among them, shooting at each target as the angle becomes favorable.

This is a rotating target for mounted archers.

A tall whirligig requires aiming upward at a spinning target. It naturally offers different challenge levels due to variable wind speeds.

The field target area includes a hill with haybales and assorted targets arranged around it. Mounted archers ride toward, around, and then away from it while firing as many arrows as they can. This field target places a monster in front of a hill. Here a monster stands in front of a roundabout target arrangement.

The War Woods is a 20-acre plot of restored forest, mostly young oaks and other nut-bearing hardwoods, with a few much older trees scattered throughout. However, the ground is mostly covered with fallen leaves rather than thick ground cover plants. Rated for moderate use, this makes a great location for combat with multiple units, treasure hunts, hide-and-seek, or other activities that benefit from dense cover. Aside from the Ozarcane LARP, a local paintball club also uses this area regularly, with botanical paint in biodegradable pellets.

The Battle Savannah is a 5-acre plot of lawn dotted with oak trees. In the distance you can glimpse one of the park's playgrounds, and beyond that lies a parking lot. This area permits heavy traffic. The trees provide a little cover, but there's enough open space to allow both ranged and close combat for medium-sized groups.

The Greensward is a 10-acre lawn of mowed grass overlooking a small pond. It includes low rolling hills as well as flat ground. Rated for heavy traffic, it offers space for large events and mass combat.

The Combat Clearing is a 2-acre patch of unmowed but fairly short grass. It offers space for small events or small group combat.

The Grand Meadow is a 15-acre expanse of mostly native grasses and wildflower, which is not reserved only for wildlife but permits regular light traffic and occasional moderate traffic. It has enough room for a big battle to spread out over the area.

This 20-acre meadow has been restored with native grasses and wildflowers, and now reserved for wildlife use only.

This 20-acre meadow has been restored with native grasses and wildflowers. Each spring, the outer perimeter is mowed and new random paths are mowed through the middle. Park visitors are restricted to the mowed paths only.

* * *

A prophecy identifies the Chosen One and calls him to adventure. Quite sensibly, he refuses. T-American folks don't believe that killing people is heroic.

Do not piss off the mama bear, especially when the papa is nowhere to be found.

This is Eric's survival whistle. A good one can be heard for a mile or more.

The Boy Scout Whittling Chip indicates mastery of pocketknife safety and use. The Totin' Chip does the same for hatchet, saw, and other large tools. These have carried over into Activity Scouts and other applications.

Va tae llyren thua.
I can hear you(plural).

Takaor pellel thu.
You fuck trolls.

Ei taka pellel thuor.
May trolls fuck you.

Faellyn uses case markers more than word order to indicate subject, object, and other features in a sentence.

Translation of coal in German
English German
the coal die Kohle
Tags: cyberfunded creativity, family skills, fantasy, fishbowl, poetry, reading, weblit, writing
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