You've heard of collateral damage. Now let's consider collateral repairs.
The phrase "collateral repair" has been used in other ways, but I want to propose a writer's jargon application of the term which dovetails with Blake Snyder's explanation of screenplay structure.
Collateral repairing would be some sort of healing, fixing, anti-damage side-effect that an action might have as an unexpected consequence or side-effect, not the goal of the action.
I have characters who do this constantly -- they just about can't turn around without creating collateral repairs.
It drives some of my other characters buggy.
This saves me so much work.