Elizabeth Barrette (ysabetwordsmith) wrote,
Elizabeth Barrette
ysabetwordsmith

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Torture Pr0n

Here's a thoughtful (and explicit) look at how movies and video games present torture as fun and effective.  Yes, I said "fun."  People play game and watch movies for pleasure.  If they are doing that with torture on the screen, particularly in these examples where it is shown in an approving tone, then they find torture to be entertaining rather than appalling.  If heroes are portrayed torturing people, then torture is rendered as heroic.  It's torture pr0n.

This is troublesome.  It makes torture seem okay.  It's not okay.   It is possible to get usable information out of people with torture, but that's extremely difficult.  A majority of victims will, sooner or later, say anything to make the torture stop; it's hard to sort out usable facts from that.  Most of the time, even if information is the purported goal, it's really about personal gratification for the torturers and terrorism -- those things are very easy to get once you have a helpless victim.  Torture harms the victims, of course, but that's "their problem and they deserved it."  Catch is, torture also distorts the personality of the torturers, making small personal flaws into much larger ones.  Those people don't stay in small rooms torturing "legitimate" victims.  They come home.  Maybe they have a spouse and kids.  Maybe they lose their temper, and hey, they think that manipulation and violence are acceptable problem-solving methods.  Look at the rates of domestic violence among police and military families.  Well, now it's everyone's  problem.

I don't often write about torture.  It's challenging to present realistically without squicking the audience, especially if like me you grew up reading hardcore history books, because people have done some ghastly things to each other.  When I do write about it, then it typically causes more problems than it solves.  Some of my villains are really into it -- Jasp, for example.  You will note that it is not portrayed as acceptable behavior.

If you are torturing people, you are not a hero.  Period.  You are doing something evil.  You may attain your goal.  It is still not good.  The end does not justify the means; the means determine the end.
Tags: entertainment, networking, politics
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  • 14 comments
Torture is often used to make the villains appear more evil, or paint the heroes as (relatively) good - see the first scene with Black Widow in the first Avangers movie.

This is a far more pernicious use of torture in entertainment - while supposedly painting torture as "bad" it still legitimizes it as a valid means of obtaining information.
Torture also has a systemic effect. You have a government that says it's ok to torture enemies of the state.. well, that's saying it's ok to dehumanise 'certain people' and before long it's 'certain classes of people' and of course they define who's called an enemy of the state and what they have to do to be called that.... and well you know how that ends up.

Although one of the other problems with the way torture is shown in the media is that it's wrong! It's not realistic, it doesn't work the way they show and it's nowhere nearly as effective as shown... and as the whole CIA torture fiasco shows, the only people who'll go along with it in real life are stupid enough to behave as if they were in a movie...

I mean, I've googled the backgrounds behind the architects of the CIA's torture program, and they are a pair of academic dim bulbs who've B.S'ed everyone so far. Their reverse-engineered 'enhanced interrogation' protocols reads like the notes for a bad movie script.
>> Torture also has a systemic effect. You have a government that says it's ok to torture enemies of the state.. well, that's saying it's ok to dehumanise 'certain people' and before long it's 'certain classes of people' and of course they define who's called an enemy of the state and what they have to do to be called that.... and well you know how that ends up. <<

That's the part I worry about, and it's exactly the effect we're seeing. The movies make it seem normal and inevitable, something a few people may grumble about but can't stop. That is dangerously corrosive to a healthy society.

>> Although one of the other problems with the way torture is shown in the media is that it's wrong! It's not realistic, it doesn't work the way they show and it's nowhere nearly as effective as shown... and as the whole CIA torture fiasco shows, the only people who'll go along with it in real life are stupid enough to behave as if they were in a movie... <<

Yes, that's true. A majority of their methods are very crude. You don't get actionable information that way. Torture as interrogation requires a detailed mastery of both human anatomy and psychology -- beyond the average Ph.D. level -- and few people capable of mastering that information are also willing to use it against other human beings. The confluence of required traits is very small. If you just want to masturbate or to terrorize people, well, that's a lot easier and can be done with crude techniques.

>> I mean, I've googled the backgrounds behind the architects of the CIA's torture program, and they are a pair of academic dim bulbs who've B.S'ed everyone so far. Their reverse-engineered 'enhanced interrogation' protocols reads like the notes for a bad movie script. <<

That's one possibility. Another is that somewhere along the line, they talked to one or more survivors of torture ... who deliberately foxed them and gave descriptions of torture that would be plausibly damaging but less effective than some other things. I mean it's not like that information isn't out there. Lots of regimes have had torture programs, some more effective than others, plus all kinds of people who did it for jollies or religious ceremonies or whatnot.

Re: Yes...

siliconshaman

December 14 2014, 22:19:47 UTC 6 years ago Edited:  December 14 2014, 22:25:40 UTC

Well, lets assume for a moment that the two who were hired weren't idiots, but merely ignorant. So, they were, as you say fed false information by a few individuals. Or possibly, unwittingly fed bad data by survivors of torture perpetrated by incompetent torturers. Either way, a smart person would cross check the data they'd acquired, compare it with known data about human psychology and physiology plus known effective practices...and realise they'd been fed a crock of manure. Even plausible isn't going to cut it against proper scientific rigour. [which is sort of the point of doing proper research.]

So... either they were fed bad data and were incompetent enough to fall for it, or they were sloppy researchers and covered it up with plausible-sounding Hollywood-ish B.s themselves. Now, consider as you say, any smart person wouldn't touch that government contract with a ten ft pole, and the conclusion is self-evident. [plus, if they've been published before, it wasn't in anything major.]

Basically... it's like the TSA 'security theatre' which looks good to the uneducated but is completely ineffective and unfit for the stated purpose. [although it does do a nice job of convincing the people in D.C to cough up a load of money to fund it.]
>> So... either they were fed bad data and were incompetent enough to fall for it, or they were sloppy researchers and covered it up with plausible-sounding Hollywood-ish B.s themselves. <<

Or less plausibly in this context, but usable in fiction, they deliberately handed over plans for a torture program that would be ugly and unpleasant but less effective than other versions.

>> Basically... it's like the TSA 'security theatre' which looks good to the uneducated but is completely ineffective and unfit for the stated purpose. [although it does do a nice job of convincing the people in D.C to cough up a load of money to fund it.] <<

It also does an excellent job of reminding profile targets that they are second-class citizens, hindering activist travel, and getting people used to having their rights violated. People who don't want their rights violated have learned to avoid airports altogether.
Yeah, WTF. Why would anyone watch that? I watch horror movies, but I won't watch torture. I don't get people.
Some of that is innate. Different people are wired to find different things exciting, the way some people like pistachio ice cream while others prefer honey ice cream and most folks enjoy chocolate.

But when you have vast numbers of people who like watching other people virtually tormented, well, that implies some creechy things about society.

I guess this is one aspect of a general issue that you find in modern human culture: Those people who make movies and who create video games, they don't have any technical idea about what they're shooting for their products. These people... fully grew up on the influence of media and tales that people have thought up, but they didn't grow up on the laws of reality. And neither they show interest of getting closer to the physique of reality, nor do they seem to find it that "interesting" to show it to other people instead of their exaggerated fiction.
You see that in details of gun violence or physics or car accidents; in reality those things are a lot more fatal and humans literally are as breakable as glass under these conditions.
So it is with violence too. Neither do movie-makers want to show how powerful physical violence is which they portray in their movies (not talking about missing blood, talking about 10 thousand bashes on the head and the hero still gets up on his feet - and he is no creature with extraordinary powers), nor do they have any kind of idea what that causes in reality and therefore reduce it a bit to get back to some kind of realism.
They're completely trapped in their blister within which a person can take that, has to take that - just because it looks spectacular and it suits nicely into the script.
And the problem on that is: The audience which consumes these products also starts to think this way. They take for real what they see!
In other words, they get taught to believe in a reality which doesn't exist.
And this is just a fatal process. Especially if people more hang around in front of their TV anyway.
>> I guess this is one aspect of a general issue that you find in modern human culture: Those people who make movies and who create video games, they don't have any technical idea about what they're shooting for their products. <<

Often true.

>> You see that in details of gun violence or physics or car accidents; in reality those things are a lot more fatal and humans literally are as breakable as glass under these conditions. <<

Eh, that does vary. Any health care worker has seen that humans are BOTH incredibly fragile and astoundingly durable. (There was one guy who survived having a large metal pole go completely through his head...) Most car crashes are survivable, although people tend to get banged up. Most gunshot wounds that are not fatal in less than five minutes can be repaired if sufficient care is available. But the way things are portrayed is often wrong -- there are a lot of corkscrew car flips because it looks cool, and in real life if the car flips then the occupants are usually mangled or dead. Moviemakers are far more interested in dramatic effects than accuracy.

>> Neither do movie-makers want to show how powerful physical violence is which they portray in their movies (not talking about missing blood, talking about 10 thousand bashes on the head and the hero still gets up on his feet - and he is no creature with extraordinary powers), nor do they have any kind of idea what that causes in reality and therefore reduce it a bit to get back to some kind of realism. <<

*laugh* Oh yeah. Though again, it varies. Hit someone over the top or back of the head and it's far less damaging than a blow to the base of the skull or the temple.

Several of my settings have less violence precisely because I dislike casually violating established parameters of physics and biology, but don't want the page littered with blood and bodies. On the other hoof, Polychrome Heroics specifically nerfs the violence in a different way -- people will superpowers will fight, but the vast majority of those are dominance fights, not attempts to maim or kill each other. So that changes the tactics.

>>And the problem on that is: The audience which consumes these products also starts to think this way. They take for real what they see!
In other words, they get taught to believe in a reality which doesn't exist.
And this is just a fatal process. Especially if people more hang around in front of their TV anyway.<<

I agree. It can seep into your instincts and cause problems.
If I go down on that topic, whether by a fact post or by a story post, I always try to portray it to the best of my knowledge. If I suck at it or I'm on the right track, I don't know.
Depending on what something should tell, I take the tendency to unobstrusiveness or to honesty (as best as I know). You know, you don't want to give somebody hints how he can kill - this is always a delicate legal situation you need to take care of in the back of your mind if everyone can read your stuff.
Within the context of a story, where a certain position about violence is aligned right from the start in your thoughts, some things do express better and so you can go down a little harder on it because the scene it is implemented in can already give the indication how the reader is supposed to think of it. Rather than paying the attention "Oh, that's how it really happens like when I do this!". (Think, "Discarded", "Execution One" and "War crime" are suitable examples for this subject.)
>> If I go down on that topic, whether by a fact post or by a story post, I always try to portray it to the best of my knowledge. If I suck at it or I'm on the right track, I don't know. <<

If you are trying to handle it mindfully, then you are on the right track; how far you get toward success is then a matter of skill. This puts you ahead of folks who can't be arsed to do their homework in the first place. I think you're doing a pretty good job.

>> Within the context of a story, where a certain position about violence is aligned right from the start in your thoughts, some things do express better and so you can go down a little harder on it because the scene it is implemented in can already give the indication how the reader is supposed to think of it. <<

Agreed. It is not necessary for the writer to explain everything -- if you're doing a good job, there's always more you know than will fit -- but you do need to know so that all the details will match up. A good example of this is how I tend to write disabled characters; most of the time I pick a specific condition so I can render it accurately. But I usually don't label it as such, unless it's a point of identity for the character.
Okay. I take it as a critique...

As I figured, the best method of working against any kind of exaggerated story writing by movies or by video games or anything else is just showing. Letting the thing roll.
Just the same way as they tell their stories with the greatest claimed accuracy, you also tell your stories. Only with the slight difference that physics, circumstances and procedures function differently in your stuff.

Anytime it should catch the attention of the one who sees or reads it...
>> Okay. I take it as a critique...

As I figured, the best method of working against any kind of exaggerated story writing by movies or by video games or anything else is just showing. Letting the thing roll. <<

There are, of course, different ways to challenge a poorly done bit of writing. Yours works too.

>> Just the same way as they tell their stories with the greatest claimed accuracy, you also tell your stories. Only with the slight difference that physics, circumstances and procedures function differently in your stuff. <<

:D True. Sometimes because I did my homework, other times because I'm writing in worlds where the fundamental laws actually differ -- but I try to distinguish between those as well, like The Steamsmith series.
No talking about it if the world something takes place in is different than reality. If you create some kind of virtual reality, one might just suspect if it is something that only takes place in your head that rules might change - because things which are created by stimulation of your senses, your brain can play a lot of tricks on you.
Also, no talking if somebody has exceptional abilities or has been scientifically modified. The core object of biological and technical enhancement of humans is just to make them more resistant to adverse conditions than usual ones.
Or, one may need to mention it as dull as it is, if you're doing comedy, things may also look different because things are meant to be funny. So that's just a setting where you can give no damn about accurate physics because it literally lives of that.

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