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Poem: "Je Ne Regrette Rien" - The Wordsmith's Forge — LiveJournal
The Writing & Other Projects of Elizabeth Barrette
ysabetwordsmith
ysabetwordsmith
Poem: "Je Ne Regrette Rien"
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siege From: siege Date: August 28th, 2014 03:37 am (UTC) (Link)
While PDQ (the rule system for T&J) appears to use a 2-point scale (implying the dice are probably 2d6 + modifiers), these stat descriptions could also probably work under FUDGE rules with some scale adjustment. BESM is also doable on a D10 or D20 scale, though you'd essentially be free-forming abilities and just using the basic conflict-resolution rules.

I had been working on a really simple RPG where the rules for character creation, gameplay, and conflict resolution are supposed to fit on one or two pages (so a single double-sided sheet), and example characters are in an appendix. However, I kind of stalled out after a while and haven't worked on it in a couple of years. But it would have been another storytelling game with free-form abilities and very few numbers.
ysabetwordsmith From: ysabetwordsmith Date: August 28th, 2014 07:40 am (UTC) (Link)

Thoughts

>> While PDQ (the rule system for T&J) appears to use a 2-point scale (implying the dice are probably 2d6 + modifiers), <<

Yes, they are. Me, I like D&D with all the funny dice. I collect dice. I have some really oddball ones.

>> these stat descriptions could also probably work under FUDGE rules with some scale adjustment. BESM is also doable on a D10 or D20 scale, though you'd essentially be free-forming abilities and just using the basic conflict-resolution rules. <<

I have BESM too.

>> I had been working on a really simple RPG where the rules for character creation, gameplay, and conflict resolution are supposed to fit on one or two pages (so a single double-sided sheet), and example characters are in an appendix. However, I kind of stalled out after a while and haven't worked on it in a couple of years. But it would have been another storytelling game with free-form abilities and very few numbers. <<

Not a bad idea, especially for a pickup game. I tend to like engines that are simple to play, although more flexibility in fine-tuning abilities would be desirable.
12 comments or Leave a comment