One reason I think supports such combinations is that the acquisition of superpowers is often violent. If you don't get some kind of regenerative ability, you are rather likely to sustain permanent damage: Dr. Laser has disfiguring scars. Other times it may be transient but still really uncomfortable: Aquariana has hypersensitive skin so she can't wear clothes comfortably, which might or might not improve. Certain causes that may be less violent can still have negative side effects: Koroleva is a supervillain whose powers probably came from radiation -- her parents were evacuated from Chernobyl -- and her right hand has fused fingers.
Another obvious reason is that superhero work is dangerous. Soldiers, police, firefighters, etc. all work high-risk jobs and have a consequently high rate of retiring due to disability. Cheersquad has Super-Speed but is mostly paralyzed now; he used to drive a zoom ambulance until someone crashed into it. Then again, some people keep working despite disabilities. Dr. Doohickey lost his legs and kept going. Valor's Widow deals with monumental grief.
Factors can combine, too: Groundhog has Flight, but never uses it due to agoraphobia, acrophobia, and weak lungs. It manifested when he was an infant, he went sailing up into the sky, and the altitude injured his lungs before anyone could get him down. Then his parents kept him indoors while he was growing up.
May 30 2014, 11:30:35 UTC 7 years ago
Or if you want to go down another route, given the sort of will-power that's needed to overcome disabilities and function in a world designed for able-bodied people, imagine that with even a touch of psi or magic! You ccould go a long way with a little of that and lot of stubborn.
My point being, I'm sick of seeing disabilities touted as handicaps to be overcome, or flaws to balance out superpowers. It takes a near-superhuman effort to adapt and move past being disabled into differently able [or so I'm told]... what if they just kept on going? What if, that is what makes them super?
What if they were just people who took the stick they'd just been handed the shitty end of, and used it to beat life with it?!
Well...
May 30 2014, 18:03:31 UTC 7 years ago
This is very close to what happened to Dr. Doohickey. See "Dr. Doohickey and the Problem of Locomotion" and "Dr. Doohickey and the Mad Science Scrambler."
The mostly-paralyzed superhero I have is a speedster named Cheersquad. He hasn't shown up on camera yet but I'm watching.
>> Or if you want to go down another route, given the sort of will-power that's needed to overcome disabilities and function in a world designed for able-bodied people, imagine that with even a touch of psi or magic! You ccould go a long way with a little of that and lot of stubborn. <<
I haven't done that one yet. It's valid in Terramagne; aside from an innate talent manifesting in puberty, another really common path is that it grows in very slowly adjacent to the person's passion or career. Super-Intellect, Super-Gadgeteering, and Telepathy or Empathy are especially prone to that. So anything that makes the person exercise their willpower all the time could blossom into Super-Will. And you might not even realize that was a superpower until you tried to deny them necessary services and got your ass handed to you.
Okay, yeah, I think I could make this work without falling into the supercrip LaBrea. Feel free to prompt for it.
Re: Well...
May 30 2014, 19:56:16 UTC 7 years ago
Re: Well...
May 30 2014, 20:06:49 UTC 7 years ago
Re: Well...
May 30 2014, 22:09:24 UTC 7 years ago Edited: May 30 2014, 22:11:27 UTC
Re: Well...
May 30 2014, 22:11:35 UTC 7 years ago
Re: Well...
May 30 2014, 22:18:38 UTC 7 years ago
May 31 2014, 16:14:13 UTC 7 years ago
Yes...
May 31 2014, 18:08:49 UTC 7 years ago
In a way it's ironic. I have a few other characters who can't use their powers; frex, Cheersquad is a paralyzed speedster whose Super-Speed now only works for speed-reading and auctioneering. He used to drive a zoom ambulance until someone crashed into it.
What happened to Groundhog is an example of evolution getting ahead of itself. It doesn't have perfect aim. So as the percentage of superpowers in the population increases, it creates a pervasive problem: a majority of those with innate powers (rather than acquired by outside events) are born to ordinary parents. It is difficult or impossible for ordinary parents to meet the special needs of superkids. Sometimes that's fatal. Other times, as with Groundhog, it has crippling side effects. His parents honestly did the best they could for him, but like many parents of special needs children, some of their efforts went very wrong. I still give them credit for keeping him alive though.
>>I'm going to have to read more of your heroes fiction.<<
Polychrome Heroics has a series page.
Also, next Poetry Fishbowl is this Tuesday on a theme of "first contact." Feel free to come leave me prompts!
May 31 2014, 19:57:41 UTC 7 years ago
Well...
May 31 2014, 20:14:50 UTC 7 years ago
In Terramagne they are not common but are pretty well known. Many people with superpowers are "crickets" who hide what they can do. Others are "blue plate specials" who use their powers in ordinary jobs, not fighting supervillains. Then supervillains are the next-biggest group, and superheroes are the minority. The rate of superpowers appearing in the population is increasing.
>> you're going to get super-scientists and super-mages and some of them are going to develop super-healing <<
These things are all true ...
>> and then disabilities in general might be a thing of the past. <<
... but this is not. No matter how advanced your science or magic, there will always be some things it can't fix. Dr. Infanta talks about this in "Lifeyears."
Consider that superpowers create new disabilities as well as having the potential to fix old ones. Subwoofer's canine features create a terrible social handicap, and he got those (along with his superpower) from getting caught in supervillain/superhero crossfire.
>> Or a cosmetic thing where your replacement limbs look weird. <<
For an example of this, see "Dr. Doohickey and the Problem of Locomotion" and "Dr. Doohickey and the Mad Science Scrambler."