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The Wordsmith's Forge
The Writing & Other Projects of Elizabeth Barrette
ysabetwordsmith
ysabetwordsmith
New Crowdfunding Project: "FaceRig"
 Basically this is a digital costume for webcam.  It's a cool starting point, and may appeal to otherkin in particular.  One immediate drawback I noticed: the parabolic ears don't move with changing expressions.  Yes, that leaps out at me.  It's like having a human face whose mouth doesn't move.  I have probably panned more furry comics for that than every other flaw put together.

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From: siliconshaman Date: December 30th, 2013 11:36 am (UTC) (Link)
You could pair that to something like Necomimi ears to do that.
ysabetwordsmith From: ysabetwordsmith Date: December 30th, 2013 07:21 pm (UTC) (Link)

Yes...

That's what I was thinking, yes. A simpler version would just be to code ears and whiskers into the puppet commands, or make them standard motions cued by facial expressions (i.e. if the human face frowns, the fox ears would tilt back).
From: siliconshaman Date: December 30th, 2013 09:26 pm (UTC) (Link)

Re: Yes...

Well, I was kind of thinking that you could use the brain-wave reading headset, but instead of sending the commands to the ear servos, you could use it as an extra channel to control the virtual face rig.. [ears, tail etc]

But yeah, a human face reading algorithm could be used to control the virtual ears, instead of the face-rig just texture mapping onto the human face. The only problem I see is that it would significantly increase the code, and thus computing time, introducing lag. Which wouldn't be a problem with an extra control channel.

Edited at 2013-12-30 09:28 pm (UTC)
ysabetwordsmith From: ysabetwordsmith Date: December 31st, 2013 07:04 am (UTC) (Link)

Re: Yes...

>> Well, I was kind of thinking that you could use the brain-wave reading headset, but instead of sending the commands to the ear servos, you could use it as an extra channel to control the virtual face rig.. [ears, tail etc] <<

That could work. There's a robotic tail as well as ears.

>> But yeah, a human face reading algorithm could be used to control the virtual ears, instead of the face-rig just texture mapping onto the human face. The only problem I see is that it would significantly increase the code, and thus computing time, introducing lag. Which wouldn't be a problem with an extra control channel. <<

I don't think it should complicate the code much. The face-reading tech is already there; this just adds a fairly simple subset of changes onto the stuff that's already changing. Lock the ear position to other expressions and it doesn't have to tie up as much decision-making bandwidth; or put it on puppet control, which seems to be an option for some other stuff already.
jeriendhal From: jeriendhal Date: December 30th, 2013 12:59 pm (UTC) (Link)
Ears aside, it seems like all we need are full sensory VR suits to make a beta stage Matrix style environment possible.
lb_lee From: lb_lee Date: December 30th, 2013 05:14 pm (UTC) (Link)
That does look cool, but the only thing I can imagine using it for is so we wouldn't have to be stuck with the body-image with webcam work, and I think that'd hit my Uncanny Valley like whoa.

--Rogan
ysabetwordsmith From: ysabetwordsmith Date: December 30th, 2013 07:22 pm (UTC) (Link)

Yes...

For some people it would help a lot; for others, not at all or even make things worse. It's kind of like very early sex-sculpting. Probably plenty of folks who wear fursuits as prosthetics would find this appealing.
lb_lee From: lb_lee Date: January 1st, 2014 03:52 am (UTC) (Link)
Oh, and these dolls reminded me of your Diminished Expectations series, though the styles aren't exactly the same. Thought you might find them interesting!

--Rogan
ysabetwordsmith From: ysabetwordsmith Date: January 1st, 2014 04:07 am (UTC) (Link)

Wow!

Those are amazingly creepy. I see the similarity.
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