Elizabeth Barrette (ysabetwordsmith) wrote,
Elizabeth Barrette
ysabetwordsmith

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A Different Plot Structure

I came across this interesting bit in an article about bullying:

We’ve all heard that violent screen time makes kids more physically aggressive. But surprisingly, educational TV (which most of our kids watch regularly) seems to make kids mean in a different way. Studies have shown that the more educational television kids watch, the more relationally aggressive (manipulative, insulting, and so forth) they are to their peers. Shows like PBS’ Arthur seem innocuous, but the lessons aren’t as desirable as we think. Researchers say that children’s programming contains a heavy dose of name-calling and put-downs that parents would never condone if it happened in real life. Even though the end of a show might have a nice moral conclusion, if 90 percent of the screen time is rude and hurtful, that will be the take-away.

So that got me thinking, it's based on plot structure. Most stories introduce a conflict early in the line and resolve it near or at the end. But what if we didn't do that? What if we introduced a conflict, went through the steps of solving it, and then did something ELSE with the rest of the story? It would be a very different experience of entertainment.

Standard YA plot: John and Mary are playing. They have a fight over a toy. They go away angry with each other and complain about what happened. Suggestions are made, they try different things, and eventually they make up. The end.

New plot: John and Mary are playing. They have a disagreement. They work it out. Then they go for a walk in the woods, where they discover something really cool, which leads to an environment-based challenge that they solve using at least one of the practical or social skills that first came up in the opening disagreement.  Someone is impressed by their accomplishment/discovery.  The end.

This is a new plot structure, or at least, one I haven't seen in the tens of thousands of stories I've read. I have seen a few -- I can think of two or three -- stories with a double-tapped plot structure but those were either middle peaks, middle and end, or both right at the end. Even that is very very rare. I haven't seen two peaks at beginning and end with a valley or ridgerow between them. I think this could work.

*ponder* Minds me of my centaurs, who are conflict-alert to the point of encoding it into their pronoun grid. (To say "we," you have to specify whether you and someone else are in agreement or in conflict, and how close-knit you are; about like having to specify "he/she" gender in English.) This seems like the kind of storytelling they'd favor.

I think I might be able to make this work. It's new and therefore likely to be tricky. But I could see it meshing well with Hart's Farm in particular, and possibly with Fiorenza the Wisewoman or Schrodinger's Heroes.  Next fishbowl is about "conflict resolution" so I'm open to trying this if anyone thinks it would be fun.
Tags: how to, reading, writing
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  • 26 comments
I really like it as a structure. It would be interesting to see how it worked out in a story.
Thanks for the encouragement.
This actually sounds like a particular form of draconic teaching-tale. The participants end up first in a situation where they have to learn something, then later in a challenge where their learning comes into question. Sometimes they learned the lesson and pass the challenge, sometimes they don't and end up paying consequences. It's also a common form of Trickster tale, and can be found as a storytelling structure in human faerie tales or folk tales where the protagonist engages in a prolonged travel adventure and accumulates companions or gifts to be used later when facing the primary antagonist.
>> This actually sounds like a particular form of draconic teaching-tale. The participants end up first in a situation where they have to learn something, then later in a challenge where their learning comes into question. Sometimes they learned the lesson and pass the challenge, sometimes they don't and end up paying consequences. <<

That sounds similar, yes.

>> It's also a common form of Trickster tale, and can be found as a storytelling structure in human faerie tales or folk tales where the protagonist engages in a prolonged travel adventure and accumulates companions or gifts to be used later when facing the primary antagonist. <<

I don't think that's as close, but the stair-step plot is well established.

Re: Hmm...

siege

7 years ago

Re: Hmm...

ysabetwordsmith

7 years ago

Re: Hmm...

siege

7 years ago

Hmm. Not sure how seriously I take the original article, but I like the idea of the different plot structure you mention. When we were younger, we way more enjoyed romantic plots that involved the characters fighting their environment than fighting each other. Admittedly, part of that was really shitty ideas we had about conflict, but still, I think there was also a grain of truth to it.

Spider Robinson sort of uses this plot in Callahan's Key. It's a book pretty late down in a series, the prior book being pretty much the narrator saving the world... but losing his beloved business. Callahan's Key opens a couple years later with him finally coming out of his funk and realizing his wife and child have been carrying him. He resolves that with his family pretty soon in, but uses that strength and confidence to open new conversations with them and save the universe later down in the book.

--Rogan
>> Hmm. Not sure how seriously I take the original article, but I like the idea of the different plot structure you mention. <<

Yay!

>> When we were younger, we way more enjoyed romantic plots that involved the characters fighting their environment than fighting each other. <<

So do I.

>> Admittedly, part of that was really shitty ideas we had about conflict, but still, I think there was also a grain of truth to it. <<

That can happen. One reason I like this plot idea is to make stories that are challenging and interesting, but not full of negative examples of interpersonal relationships.

>> Spider Robinson sort of uses this plot in Callahan's Key. <<

Oh yes! Now that you mention it, I think this does fit the pattern.

houseboatonstyx

7 years ago

I saw a neat kid's show once that showed on-the-fly conflict resolution during a game of imagination. Little conflicts would come up and be resolved, sometimes with little emotional cues that, oh, taking turns isn't as much fun as playing the lead role, but yeah, fair is fair, and finding solutions to disappointments, and so forth. I didn't like all of the characterizations I saw, but I really, really liked the concept. It was for young kids (I'd guess kindergarten/low grades).

(Alas, I saw about 5 minutes of it, which didn't include any identifying information.)
That is an interesting structure.

siege

7 years ago

johnpalmer

7 years ago

houseboatonstyx

August 28 2013, 08:11:17 UTC 7 years ago Edited:  August 28 2013, 08:12:57 UTC

Some traditional fairy tales have a structure that's sort of inside-out to this. There's an in-group conflict; someone escapes and has an adventure (hopefully magical) that mirrors the conflict; then comes back to find the in-group conflict solved.

An example is Hansel and Gretal. There's a conflict in the family about food, so the father abandons the children in the woods. They find a magical house made of food, are given a good meal, but by an evil witch who wants to cook and eat them. Instead they cook her -- then go home to find that their evil stepmother who had corrupted their father has died, and that conflict is over too. (Example from Bruno Bettelheim.)

Some stories are like King Lear, with a better ending. The father and daughter quarrel about salt. She runs away or is banished, has adventures, makes a new life for herself. Her father visits; she serves him food without salt, which gently shows him that he was wrong in the quarrel. He forgives her, so they are reconciled.

The original conflict is suspended, while the victim takes a time-out, goes away, cultivates her own resources till she is in a stronger position so the original conflict is no longer important; then it resolves easily.
I am trying to remember the exact names of the stories I've seen with this structure; I've read at least three to my daughter over the summer.

I'm pretty sure I've also seen episodes of children's TV that include this format, including Maurice Sendak's Little Bear animated show.

Most of the social-skills stories just end at the end of the social skills lesson. I love the idea of taking them into another context. That is often so lacking!
>> I am trying to remember the exact names of the stories I've seen with this structure; I've read at least three to my daughter over the summer. <<

How awesome!

>> I'm pretty sure I've also seen episodes of children's TV that include this format, including Maurice Sendak's Little Bear animated show. <<

That's cool. Come to think of it, Sendak had a tendency toward uncommon plot structures. He did journey-stories quite well, and those often have the conflict up front followed by a long interlude and then the resolution.

>> Most of the social-skills stories just end at the end of the social skills lesson. I love the idea of taking them into another context. That is often so lacking! <<

I think it's what happens when people are more interested in presenting a lesson than telling a story. Or what happens when people are in a society that says "be good" but practices that so little that everyone has a hard time thinking up examples of how it actually works, and they don't have the imagination to go find a culture that's less fucked up and look at what they're doing. (That's my solution to writing about things I'm not terrific at myself.) It's too much tell and not enough show, and I can see how that would wind up with kids focused on the bad parts instead of the lesson.

I find it far more effective to get people deeply invested in some characters and maybe an unusual setting where they live, and then explore what kind of trouble those characters get into and how they work through the inevitable challenges. It also helps to have a mix of character types, because that always generates some friction as people want to do things in different ways.
Did you see that ad for a new TV show on NBC called "Ironside," a cop show with a main character who is a black man in a wheelchair. I immediately thought of you.
No, we don't have television. But you're right, that does sound like a TV show I would at least want to watch the pilot of.
To say "we," you have to specify whether you and someone else are in agreement or in conflict, and how close-knit you are; about like having to specify "he/she" gender in English.

Wow, how's that work? The first thing that came to my mind was tacking a suffix onto nouns, adjectives and verbs to indicate possible hostility, so I'm having problems imagining just the straightforward "gender"?
It's in the pronoun grid the same way gender is in English. I'm not sure if it's in the nouns and verbs; it may well not be, or not in all of them. So there are different words for ...

we (and you also)
we (but not you)
we (in accord with each other)
we (in opposition with each other)

it (inanimate, singular)
it (that unnatural perverted thing all alone by itself)

I had the grid written out at one point and there about about 16 pronouns in it.

Re: Well...

paka

7 years ago

Re: Well...

ysabetwordsmith

7 years ago

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