We’ve all heard that violent screen time makes kids more physically aggressive. But surprisingly, educational TV (which most of our kids watch regularly) seems to make kids mean in a different way. Studies have shown that the more educational television kids watch, the more relationally aggressive (manipulative, insulting, and so forth) they are to their peers. Shows like PBS’ Arthur seem innocuous, but the lessons aren’t as desirable as we think. Researchers say that children’s programming contains a heavy dose of name-calling and put-downs that parents would never condone if it happened in real life. Even though the end of a show might have a nice moral conclusion, if 90 percent of the screen time is rude and hurtful, that will be the take-away.
So that got me thinking, it's based on plot structure. Most stories introduce a conflict early in the line and resolve it near or at the end. But what if we didn't do that? What if we introduced a conflict, went through the steps of solving it, and then did something ELSE with the rest of the story? It would be a very different experience of entertainment.
Standard YA plot: John and Mary are playing. They have a fight over a toy. They go away angry with each other and complain about what happened. Suggestions are made, they try different things, and eventually they make up. The end.
New plot: John and Mary are playing. They have a disagreement. They work it out. Then they go for a walk in the woods, where they discover something really cool, which leads to an environment-based challenge that they solve using at least one of the practical or social skills that first came up in the opening disagreement. Someone is impressed by their accomplishment/discovery. The end.
This is a new plot structure, or at least, one I haven't seen in the tens of thousands of stories I've read. I have seen a few -- I can think of two or three -- stories with a double-tapped plot structure but those were either middle peaks, middle and end, or both right at the end. Even that is very very rare. I haven't seen two peaks at beginning and end with a valley or ridgerow between them. I think this could work.
*ponder* Minds me of my centaurs, who are conflict-alert to the point of encoding it into their pronoun grid. (To say "we," you have to specify whether you and someone else are in agreement or in conflict, and how close-knit you are; about like having to specify "he/she" gender in English.) This seems like the kind of storytelling they'd favor.
I think I might be able to make this work. It's new and therefore likely to be tricky. But I could see it meshing well with Hart's Farm in particular, and possibly with Fiorenza the Wisewoman or Schrodinger's Heroes. Next fishbowl is about "conflict resolution" so I'm open to trying this if anyone thinks it would be fun.
August 28 2013, 08:11:17 UTC 7 years ago Edited: August 28 2013, 08:12:57 UTC
An example is Hansel and Gretal. There's a conflict in the family about food, so the father abandons the children in the woods. They find a magical house made of food, are given a good meal, but by an evil witch who wants to cook and eat them. Instead they cook her -- then go home to find that their evil stepmother who had corrupted their father has died, and that conflict is over too. (Example from Bruno Bettelheim.)
Some stories are like King Lear, with a better ending. The father and daughter quarrel about salt. She runs away or is banished, has adventures, makes a new life for herself. Her father visits; she serves him food without salt, which gently shows him that he was wrong in the quarrel. He forgives her, so they are reconciled.
The original conflict is suspended, while the victim takes a time-out, goes away, cultivates her own resources till she is in a stronger position so the original conflict is no longer important; then it resolves easily.