By this point you may have noticed something interesting about the way I design sea monsters: they all have at least one reason for their conflicts with humans. Some think of humans as prey, some are territorial, some compete for similar food sources, etc. That affects when, where, and how the mayhem starts -- which of course influences the plot in stories about sea monsters. This is what happens when biology underlies speculative fiction.
Torn World: "Blimpfish"
By this point you may have noticed something interesting about the way I design sea monsters: they all have at least one reason for their conflicts with humans. Some think of humans as prey, some are territorial, some compete for similar food sources, etc. That affects when, where, and how the mayhem starts -- which of course influences the plot in stories about sea monsters. This is what happens when biology underlies speculative fiction.
-
Fieldhaven as Habitat
If you follow my posts on gardening, birdfeeding, and photos, then you know that I garden for wildlife. Looking at the YardMap parameters, here…
-
A Little Slice of Terramagne: YardMap
Sadly the main program is dormant, but the YardMap concept is awesome, and many of its informative articles remain. YardMap was a citizen science…
-
Birdfeeding
Today is sunny, muggy, and warm. I fed the birds. I've seen house finches and a squirrel. After lunch, we moved the rest of the walnut logs. Most…
May 28 2011, 04:23:47 UTC 10 years ago Edited: May 28 2011, 04:24:14 UTC
*laugh*
May 28 2011, 07:08:03 UTC 10 years ago