This poem came out of the May 3, 2011 Poetry Fishbowl. It was inspired by new prompter idhren24 and sponsored by
laffingkat. If you like the idea of updated folk tales, I've done some in my own poetry and fiction -- but I also recommend the work of Rosemary Lake.
Time is not locked
in a crystal casket.
It twists and grows
like a beanstalk.
What we knew
when the world was new
sometimes changes
as we climb higher.
the patterns remain --
three brothers,
glass slippers,
swords and dragons --
but the messages
can be as different
as bud and blossom,
upholding fresh virtues.
The hero can be rescued
from a terrible fate.
The heroine can
save the world.
He can be gentle
as well as handsome.
She can be smart
as well as beautiful.
Sometimes two princes
or two princesses
share the kiss
of true love.
Sometimes the key
closes, not opens.
Sometimes the monster
is the man, not the beast.
Sometimes the bandit is
not evil but misunderstood.
Sometimes the witch is
not adversary but teacher.
Folk tales are
beans and rice,
gold and clay,
food for thought.
The tales we tell
determine what we
pass down in our
moral traditions.
Deleted comment
Re: Thank you!
May 6 2011, 19:07:00 UTC 10 years ago
No, the market really does suck for poetry. There are more fiction markets than poetry markets. Fiction gets more respect than poetry. Current teaching of poetry, when done at all, is usually bad and encourages bad poetry.
In order to succeed, you have to be able to write good poetry, where "good" means "stuff that people enjoy reading enough to give you money for" rather than "stuff that will impress academics with its opacity." Then you have to find markets for it so that people can actually see it. I suspect that more poets succeed by thinking outside the box than in it.
Deleted comment
Re: Thank you!
May 6 2011, 20:49:27 UTC 10 years ago
If I ever have money again, I may check out HWA. I've crossed paths with that org a few times and it seems promising. I'm not primarily a horror writer but I do write some horror, and have certainly succeeded in squicking more than one editor with how far I'll go.