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Writers and Characters - The Wordsmith's Forge
The Writing & Other Projects of Elizabeth Barrette
ysabetwordsmith
ysabetwordsmith
Writers and Characters
fayanora tipped me to the essay "I Don't Gotta Like You to Love You" by seanan_mcguire.  Among the premises mentioned therein are...


1) You don't necessarily have to like all your characters in order to write about them.

This is true, but variable.  It is more true of some characters than others.  It's true for villains, who are commonly disliked.  However, that's a subtle limitation: the best  villains are complex as well as vivid, with plausible if warped motivations for their behavior, the kind of villains that people love to hate and hate to love.  Furthermore, most writers find it difficult or impossible to do justice to a viewpoint character they dislike -- and most readers prefer a sympathetic protagonist to an unsympathetic one.  There is also a fine line between giving a protagonist enough flaws to seem realistic and to heighten tension, but not so much as to make the audience stop rooting for them.


2) Some readers will think you agree with what your characters are doing.

This is true, but malleable.  A certain number of readers have that bad mental habit regardless of the story content.  Most readers, however, rely on subtle clues in the story to tell them which things are "good" or "bad."  Fairy tales, for instance, customarily include both positive and negative role models, and the plot is distinguished by a series of tests which reveal virtues (such as patience) and vices (such as laziness).  Most fiction will hint rather than hammer those points.  So a villain with a nasty temper throughout the story might needlessly spur a horse and get thrown from the saddle, demonstrating a vice with its own natural consequence.  The better job a writer does in showing how characters shape their own experiences, the more accurate a picture the readers tend to get of character principles vs. author principles.  Thus, a writer should consider which character traits and behaviors are laudable and which aren't, then look for ways to show that in the story.  This not only enables the reader to understand both author and character better, it also strengthens the story. 

A more advanced trick, challenging for writer and reader alike, is to clue not the author's own personal  set of ethics but that of the fictional setting.  In this case, the supporting clues reveal what works and doesn't work, what is praised or condemned, within the natural laws and cultural mores in which the story takes place.  Sometimes this is clear just from reading the story, especially if there is internal dialog to explain it -- but it's also a good idea to include an author's note highlighting this technique, for maximum clarity.  Further consider the possibility of shear between what characters believe and what really is.  A custom may be practiced which is widely agreed and praised, yet which still has some negative consequences on a practical  level if it isn't the best course of action objectively.  More complicated still, things may play out differently in a fictional world than they would in our world, if the natural laws point in a different direction.  Frex, my Penumbra setting does not have our world's tendency for evil to be a "fatal flaw" but rather applies that undertow to good: more than a little bit of good will ram a character into obstacles, but quite a bit of evil can exist before it becomes crippling.  So you should always pay attention to the different layers of belief and truth, cause and effect, as they play out in a story.


3) Some readers will conflate the author with one or more of that author's fictional characters.

This is true, but it is both variable and malleable.  Some authors do tend to favor a particular type of character, and that type may have a lot in common with the author.  As long as the stories are entertaining, there isn't actually anything wrong with that.  On the other hoof, some authors tend to write about an extremely diverse range of characters, casually or purposely.   When done on purpose, varying the characters will tend to discourage readers from thinking that the author is "really" like any particular one of them.  On the third hoof, most writers -- and readers -- find it easier to connect with characters who share something in common with them.  A character who is totally unfamiliar can be too much of a stretch, although some people like that effect too.

Using my work as an example, most of my main characters have something in common with me, but not always the same thing.  There will be a few traits or skills that overlap, and then the character has a lot of stuff that's different.  Same if you compare two of my characters with each other; they may have several areas of overlap, but they'll be wildly different in other areas.  I also fiddle with the proportions, so that something I do at a moderate level is epic in a character, or one of my best skills is a minor advantage in a character.  That common ground allows me to include concrete details that make the character and setting seem more real, which means I don't need to make up as much of that from scratch in areas that are less familiar.  Bit characters and antagonists are the most likely to have little or nothing in common with me, which can make them more of a challenge to write; the protagonists usually have some kind of overlap with me, though it can be pretty obscure. 

For instance, in Torn World, Fala shares my love of the wilderness, but she's far more physically fit and socially fluent; she's also crap at some crafts I handle just fine.  Rai has an exaggerated version of my vision problems and a corresponding interest in textures and smells, but he's a lot better at music and even painting and I have nothing like his knack for red tape.  They have enough in common with each other to make a good pair, but enough differences to throw extreme sparks.  With some challenges, they respond the way I would -- other times not.  They're close enough to be understandable and different enough to be interesting.  And that's actually the same thing I tend to look for in friends; I want at least one common interest and at least one intriguing difference.

  
When you write, think about what you're doing, what your characters are doing, and what kind of message it sends.  That doesn't necessarily mean you have to aim in a particular direction, just that you should be aware.  When you read, think about the layers: what you believe, what your culture believes, what the character actions and dialog imply the character believes, what the story describes the character's culture believing, and what those things suggest about what the author might believe.  And understand that you could be wrong on any of those points, but that it's still worthwhile to compare them.  Some stories are just for fun, but others will really make you think and will stick in your mind long term.  Some stories are all about answering questions and solving puzzles; others exist to raise questions that aren't -- or even can't be -- answered completely.  Read widely.  Think deeply.

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Comments
msstacy13 From: msstacy13 Date: October 17th, 2010 07:54 pm (UTC) (Link)
Good points well stated.
ysabetwordsmith From: ysabetwordsmith Date: October 17th, 2010 08:02 pm (UTC) (Link)

Thank you!

I'm glad you liked this.
msstacy13 From: msstacy13 Date: October 17th, 2010 08:07 pm (UTC) (Link)

Re: Thank you!

If you weren't already on jonbgibbs' flist,
I'd refer him to it for his friday writing roundup...
ysabetwordsmith From: ysabetwordsmith Date: October 17th, 2010 08:33 pm (UTC) (Link)

Re: Thank you!

I'm flattered. Go ahead and recommend it, though -- he's always asking for reader input regarding what people find appealing and useful. I know he does it from comments; I wouldn't be surprised if he also gets links from friends backchannel the way I do. That's how I found the original essay that sparked mine.
msstacy13 From: msstacy13 Date: October 17th, 2010 08:49 pm (UTC) (Link)

Re: Thank you!

last week I suggested something he didn't use,
and I'm afraid he might think I'm being pushy...
lord_caramac From: lord_caramac Date: October 17th, 2010 09:45 pm (UTC) (Link)
I'm working on a story about a girl who is the sex slave of some evil elf lord (who is killed some time later, and she escapes), but I'm afraid of writing down what he does to her, because some part of me might enjoy it, while some other part of me which loves the protagonist makes me hate myself for enjoying it...
ysabetwordsmith From: ysabetwordsmith Date: October 18th, 2010 02:38 am (UTC) (Link)

Yes...

I know how it goes. There are lines I draw, as to what I will and will not write for release in this world; and I put them farther out than most people would feel comfortable with, but they are there. The important thing to remember is that a lot of things are entertaining from a safe distance, in fiction, that wouldn't be fun at all in real life. Just imagining them, or reading those kinds of stories, doesn't make you a bad person.
fayanora From: fayanora Date: October 18th, 2010 07:26 am (UTC) (Link)
More complicated still, things may play out differently in a fictional world than they would in our world, if the natural laws point in a different direction.

Oh yeah. Traipah is a good example of a society that just plain *works.* No one goes hungry, no one goes homeless unless by choice, and the quality of life is high for everyone. But I'm not sure the same system would work for humans, unless humans as a species changed a LOT. Along a similar line, on the same planet, the Ah'Koi Bahnis have the right mindset over the course of their whole history that they preserve knowledge; anyone who killed an intellectual or burned books/scrolls would be seen as committing one of the worst imaginable crimes in AKB culture and would likely get the death penalty, even in the post-Reformation times when the death penalty hasn't been used for thousands of years. But I don't know if such things have ever been done, and if they have, only a handful of times in their whole history. There seems to be a species-wide adoration - nay, *worship* - of knowledge and ideas that prevents it.

When done on purpose, varying the characters will tend to discourage readers from thinking that the author is "really" like any particular one of them.

Broadly, over my whole writing collection, I do like to vary my characters as much as possible. Though even my villains have *something* in common with me. If I don't put a little of myself into every character, they become flat and ugly and difficult to move. When I breathe a bit of myself into them, they write their own stories almost faster than I can keep up with.

And like I said, even my villains have something in common with me, however slight. Which isn't difficult sometimes, when parts of me are so fed up with humanity that they feel like, if they had the skills, they'd create a super-plague (airborne ebola?) and kill the whole species off. Often it's simple to take various parts of myself that are frustrated or angry and just change a few details and magnify the core traits a bit.

Though I have been experimenting more lately with villains whose point of view I disagree with.

Oddly, I've only ever written one story in first-person. Everything else is 3rd person omniscient selective.

But insofar as within each storyverse, well... sometimes it's quite clear what I believe. I use the Traipah storyverse, and Ah'Koi Bahnis and other nonhuman characters, to illuminate my ideal society and world, and to criticize things about humanity that I don't understand or which I detest. Sometimes I even get a *little* heavy-handed, but I try to avoid it, and edit it when I find it. My favorite way to mock things about humanity I dislike is via humor. Nokwahl has lived among humans for many years, but even she still has lots of moments (as do I) wherein a totally hilarious misunderstanding will come up because of cultural and species differences. Like, someone will say something and she'll take it literally but it wasn't meant literally. There are more profound examples, too. Such as ethical/moral differences. Say for example she's confronted with a homeless person. Homelessness hasn't existed, as anything other than a choice, on her planet for thousands of years. So how does she react? Probably assumes, her first time, that the person is homeless by choice. Maybe she has reason to talk with the person, and finds he did NOT choose to be homeless. In that case, she'd probably be nearly as appalled as westerners would be upon witnessing a Muslim woman being stoned to death for adultery. Because to her culture, letting someone become homeless - let alone hungry - when they don't want to be would be an unconscionable crime.
ysabetwordsmith From: ysabetwordsmith Date: October 19th, 2010 07:17 am (UTC) (Link)

Thoughts

>>Traipah is a good example of a society that just plain *works.* <<

I think my most functional society is Waterjewel. It has plenty in common with some other tribal cultures, but there are differences that we couldn't easily replicate. Some of their cultural material works just dandy here, though, and I'm not shy about trying things that look promising just because I first saw them in some other universe. "Gently if possible, firmly if necessary" and "If you can't lower the price, raise the profit" have become some of my favorite guidelines.

>>But insofar as within each storyverse, well... sometimes it's quite clear what I believe.<<

I like writing paired stories, where one takes a given stance on an issue, and the other takes the opposite stance. Just to mess with people who might try to argue that I "must" believe everything I write. Heh heh ... I am large, I contain multitudes, there are dozens of universes floating in my head, rationalize that you morons.
>>anyone who killed an intellectual or burned books/scrolls would be seen as committing one of the worst imaginable crimes<<

I don't take it quite that far in all cases, but I do consider the destruction of knowledge to be sacrelige.

>>Oddly, I've only ever written one story in first-person. <<

I've done some in first-person, tried second a time or few, but usually write in third.

fayanora From: fayanora Date: October 18th, 2010 07:26 am (UTC) (Link)

Last part

For instance, in Torn World, Fala shares my love of the wilderness, but she's far more physically fit and socially fluent; she's also crap at some crafts I handle just fine.

The Ah'Koi Bahnis are generally great swimmers, and many of them adore the water. I myself love water and love being in the water, but I never learned how to swim. So they share my love of water, but have greater abilities regarding it, than I.

Another thing I like to do is give characters traits I wish I had. Ah'Koi Bahnis have several traits I wish I had:
* They are physically hermaphrodites
* They can hold their breath for hours at a time
* They can run faster than any human
* They're stronger
* They have a large lung capacity (I have asthma)

An individual-level example of the same thing is in my Lo stories, Lo and her friends have some traits I envy, like being more outgoing, having a quicker wit than I, actually winning some battles with bullies, and in the case of the one nicknamed Rock, the ability to speak several languages.
Also, Nokwahl's whole personality is full of things I covet. She's a lot stronger and more well-adjusted than I, despite her having been raped, stabbed, and left for dead as a child. And MAN, do I ever wish I could join the Shao'Bahn Order! It would be a very difficult path for me to walk, but it would be worth it, and easier for having the support of others on the same or similar path.
ysabetwordsmith From: ysabetwordsmith Date: October 19th, 2010 07:11 am (UTC) (Link)

Re: Last part

>>Another thing I like to do is give characters traits I wish I had. <<

Yeah, I've done that. I especially do it with nonphysical traits in gaming characters, but I do it with fictional characters too. Sometimes I can pick things up from my characters that I couldn't do on my own, so it's a good opportunity. Maybe if I'm lucky, I'll get some of Rai's knack for red tape.
cissa From: cissa Date: October 22nd, 2010 11:03 pm (UTC) (Link)
Re #1: I was really impressed by Donald Westlake's "The Hook" and "The Axe"- the protagonists were horrifyingly appalling objectively, and yet they completely sucked me into their worldview until I thought "NO! This is BAD!" Brilliant mind-games.
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